
Our NEW SunBurn Engine on Microsoft's XNA 4.0
FINALLY, I 've made my decision after playing around the last 6 years (YES, we take our decisions not easily ;-) !) with several Engines (Irrlicht3D, Ogre3D, NeoAxis Engine, Unity3D, etc.).
After all we have choosen the SunBurn Engine, which runs on XNA 4.0, so we finally have a FULL MANAGED CODE Solution and an 100% C#-based code approach :-) !
Despite these good news, our next upcoming 2D-game will run on Silverlight, but we are planning to re-release it with SunBurn after a while...
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